Problem 13 (300pts): Slow and Scary Thrower

Implement two final thrower ants that do zero damage, but instead apply a temporary "status" on the action method of a Bee instance that they throw_at. This "status" lasts for a certain number of turns, after which it ceases to take effect.

We will be implementing two new ants that inherit from ThrowerAnt.

  • SlowThrower throws sticky syrup at a bee, slowing it for 3 turns. When a bee is slowed, it can only move on turns when gamestate.time is even, and can do nothing otherwise. If a bee is hit by syrup while it is already slowed, it is slowed for an additional 3 turns.
  • ScaryThrower intimidates a nearby bee, causing it to back away instead of advancing. (If the bee is already right next to the Hive and cannot go back further, it should not move. To check if a bee is next to the Hive, you might find the is_hive instance attribute of Places useful). Bees remain scared until they have tried to back away twice. Bees cannot try to back away if they are slowed and gamestate.time is odd. Once a bee has been scared once, it can't be scared ever again.
ClassFood CostHealth
SlowThrower41
ScaryThrower61

In order to complete the implementations of these two ants, you will need to set their class attributes appropriately and implement the slow and scare methods on Bee, which apply their respective statuses on a particular bee. You may also have to edit some other methods of Bee.

Before

Before writing any code, read the instructions and test your understanding of the problem:

python ok -q EC -u

After

You can run some provided tests, but they are not exhaustive:

python ok -q EC

Make sure to test your code! Your code should be able to apply multiple statuses on a target; each new status applies to the current (possibly previously affected) action method of the bee.