Problem 1 (150pts): Ants Need Food
Part A: Currently, there is no cost for placing any type of Ant, and so there is no challenge to the game. The base class Ant has a food_cost of zero. Override this class attribute for HarvesterAnt and ThrowerAnt according to the "Food Cost" column in the table below.
| Class | Food Cost | Health | |
|---|---|---|---|
![]() | HarvesterAnt | 2 | 1 |
![]() | ThrowerAnt | 3 | 1 |
Part B: Now that deploying cost food of Ant, we need to be able to gather more food!
To fix this issue, implement the HarvesterAnt class.
A HarvesterAnt is a subclass of Ant that adds one food to the gamestate.food total in its action.
Before
Before writing any code, read the instructions and test your understanding of the problem:
python ok -q 01 -u
After
After writing code, test your implementation:
python ok -q 01
Try playing the game by running python3 gui.py. Once you have placed a HarvesterAnt, you should accumulate food each turn. You can also place ThrowerAnts, but you'll see that they can only attack bees that are in their Place, making it a little difficult to win.

